Overview
The RenderMan Standard and its various implementations are
critical pieces of modern animation and effects production at many
studios large and small. This course teaches working and
prospective technical directors (including students) the major
concepts of use and abuse of advanced rendering with
RenderMan and related systems.
Prerequisites
Some familiarity with basic concepts of computer graphics and
animation production, but no prior detailed experience with
RenderMan.
Topics
Basic concepts of rendering and RenderMan. Writing shaders and
organizing shader libraries. Light and surface illumination. A
variety of production issues, including global illumination, handling
complexity, and blending CG and live-action footage.
Course #16 Notes (PDF, 10.3MB) |