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#16: RenderMan in Production

Organizer
Larry Gritz (Exluna, Inc.)

Lecturers
Tony Apodaca (Pixar Animation Studios)
Guido Quaroni (Pixar Animation Studios)
Rob Bredow (Sony Pictures Imageworks)
Dan Goldman (Industrial Light + Magic)
Hayden Landis (Industrial Light + Magic)
Larry Gritz (Exluna, Inc.)
Matt Pharr (Exluna, Inc.)

Overview
The RenderMan Standard and its various implementations are critical pieces of modern animation and effects production at many studios large and small. This course teaches working and prospective technical directors (including students) the major concepts of use and abuse of advanced rendering with RenderMan and related systems.

Prerequisites
Some familiarity with basic concepts of computer graphics and animation production, but no prior detailed experience with RenderMan.

Topics
Basic concepts of rendering and RenderMan. Writing shaders and organizing shader libraries. Light and surface illumination. A variety of production issues, including global illumination, handling complexity, and blending CG and live-action footage.

Course #16 Notes (PDF, 10.3MB)